;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
10      ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
3       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
2       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
6       ; Communism pays support for all units past this
8       ; Fascism pays support for all units past this
15      ; Communism is equivalent of this palace distance.
0       ; Fascism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
10      (null)
;

;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
- Advanced Flight -,4,-2,  no,  no,  2, 2    ; AFl
Prakrit,            5, 0,  nil, nil, 2, 3    ; Alp
- Amphibious -,     3,-2,  no,  no,  3, 0    ; Amp
Astronomy,          4, 1,  nil, nil, 2, 3    ; Ast
- Atomic Theory -,  4,-1,  no,  no,  2, 3    ; Ato
- Automobile -,     6,-1,  no,  no,  3, 4    ; Aut
Bronze Sculpture,   4, 1,  Pot, Cur, 0, 4    ; Ban
Bridge Building,    6, 0,  Tra, Cor, 0, 4    ; Bri
Buddhist Revival,   4, 3,  Rob, PT,  2, 2    ; Bro
Jainism,            4, 2,  MT,  SFl, 2, 2    ; Cer
Countersiege,       5, 0,  Sth, Cst, 1, 0    ; Che
Caste System,       4, 0,  MT,  nil, 2, 2    ; Chi
Bureaucracy,        4, 1,  Feu, Uni, 0, 4    ; CoL
- Combined Arms -,  5,-1,  no,  no,  3, 0    ; CA 
- Combustion -,     5,-1,  no,  no,  2, 4    ; Cmb
Islam,              5,-2,  nil, no,  2, 2    ; Cmn
Dravida Style,      3, 1,  Eng, Ban, 0, 4    ; Cmp
Diplomacy,          5, 1,  Uni, Mat, 2, 3    ; Csc
Mil. Architecture,  4, 0,  Cor, Sth, 0, 4    ; Cst
Construction,       5, 0,  Pot, Mas, 0, 4    ; Cor
Currency,           4, 1,  nil, nil, 0, 1    ; Cur
- Democracy -,      5, 1,  no,  no,  2, 2    ; Dem
Elephant Warfare,   4, 0,  War, nil, 1, 0    ; Eco
- Electricity -,    4, 0,  no,  no,  2, 4    ; E1 
- Electronics -,    4, 1,  no,  no,  3, 4    ; E2 
Engineering,        6, 0,  Cor, Cur, 0, 4    ; Eng
- Environmental -,  3, 1,  no,  no,  3, 2    ; Env
- Espionage -,      2,-1,  no,  no,  3, 0    ; Esp
- Explosives -,     5, 0,  no,  no,  2, 4    ; Exp
Feudalism,          8,-1,  War, Mon, 2, 2    ; Feu
Fertility Cults,    4, 0,  Rob, MT,  2, 2    ; Fli
- Fascism -,        5,-2,  no,  no,  3, 2    ; Fun
- Fusion Power -,   3, 0,  no,  no,  3, 3    ; FP 
Golden Mint,        3, 2,  Too, Feu, 1, 1    ; Gen
- Guerrilla -,      4, 1,  no,  no,  3, 0    ; Gue
- Gunpowder -,      8,-2,  no,  no,  1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 4    ; Hor
Dehli Conquered,    2, 0,  nil, no,  1, 0    ; Ind
Jyhad,              2, 0,  nil, no,  1, 0    ; Inv
- Iron Working -,   5,-1,  no,  no,  0, 4    ; Iro
- Labor Union -,    4,-1,  no,  Aut, 3, 2    ; Lab
- The Laser -,      4, 0,  no,  no,  3, 3    ; Las
- Leadership -,     5,-1,  no,  no,  1, 0    ; Ldr
Literature,         5, 2,  Feu, Uni, 2, 3    ; Lit
Long Range Trade,   4, 1,  Sup, NP,  1, 1    ; Too
- Magnetism -,      4,-1,  no,  no,  1, 3    ; Mag
- Map Making -,     6,-1,  no,  no,  0, 1    ; Map
Masonry,            5, 0,  nil, nil, 0, 4    ; Mas
- Mass Production -,5, 0,  no,  no,  3, 4    ; MP 
Medieval Ethos,     4, 1,  Feu, Lit, 2, 2    ; Mat
Medicine,           4, 1,  Pot, PT,  1, 1    ; Med
- Metallurgy -,     6,-2,  no,  no,  1, 0    ; Met
- Miniaturization -,4, 1,  no,  E2,  3, 4    ; Min
- Mobile Warfare -, 8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  MT,  War, 2, 2    ; Mon
Hinduism,           5, 0,  SFl, SFl, 2, 2    ; MT 
Social Mobility,    4, 2,  Chi, Rob, 2, 2    ; Mys
Navigation,         4, 0,  Sea, Ast, 1, 1    ; Nav
Nagara Style,       4, 1,  Eng, Stl, 0, 4    ; NF 
Sailing,            3, 1,  Nav, Eng, 1, 1    ; NP 
Philosophy,         4, 2,  Bro, Lit, 2, 2    ; Phi
Persian,            4, 2,  nil, nil, 2, 3    ; Phy
Persian Wheel,      4, 0,  Pot, Tra, 0, 4    ; Pla
Naval Warfare,      4,-2,  Nav, Eng, 1, 0    ; Plu
Buddhism,           3, 2,  MT,  Cer, 2, 2    ; PT 
Stantial Culture,   4, 2,  nil, nil, 0, 1    ; Pot
- Radio -,          5,-1,  no,  E1,  3, 4    ; Rad
- Railroad -,       6, 0,  no,  no,  2, 1    ; RR 
Prithviraj's Death, 3,-2,  nil, no,  1, 0    ; Rec
- Refining -,       4, 0,  no,  no,  2, 4    ; Ref
Int. Irrigation,    5, 1,  Pla, Eng, 1, 1    ; Rfg
- The Republic -,   5, 1,  no,  no,  0, 2    ; Rep
Religious Unrest,   4, 0,  Phy, MT,  2, 2    ; Rob
- Rocketry -,       6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Cor, 1, 1    ; San
Seafaring,          4, 0,  nil, nil, 0, 1    ; Sea
Sanskrit,           4, 1,  nil, nil, 2, 3    ; SFl
Siege,              3,-2,  Mas, War, 1, 0    ; Sth
Siege Engineering,  4,-1,  Che, Eng, 1, 0    ; SE 
Stone Sculpture,    4, 0,  Ban, Mas, 0, 4    ; Stl
Sea Trade,          4, 1,  Tra, Sea, 1, 1    ; Sup
Holy Veda,          6,-1,  SFl, nil, 2, 2    ; Tac
Tantric Mysticism,  3, 2,  Fli, Phi, 2, 2    ; The
Silk Road,          5, 0,  Too, Bro, 1, 1    ; ToG
Trade,              5, 2,  Cur, nil, 0, 1    ; Tra
Urdu Language,      3, 1,  SFl, Phy, 2, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 1, 0    ; War
- The Wheel -,      4,-1,  no,  no,  0, 4    ; Whe
Vasara Style,       4, 1,  Cmp, NF,  0, 4    ; Wri
Theology,           1, 0,  Mat, The, 2, 2    ; FT 
Non Muslim,         3, 0,  no,  no,  0, 0    ; U1 
Non Indian,         3, 0,  no,  no,  0, 0    ; U2 
Non Rajput,         3, 0,  no,  no,  0, 0    ; U3 
Non Mahajanapala,   3, 0,  no,  no,  0, 0    ; X1 
Unreachable Tech,   3, 0,  no,  no,  0, 0    ; X2 
Advance 96,         3, 0,  no,  no,  0, 0    ; X3 
Advance 97,         3, 0,  no,  no,  0, 0    ; X4 
Advance 98,         3, 0,  no,  no,  0, 0    ; X5 
Advance 99,         3, 0,  no,  no,  0, 0    ; X6 
Advance 100,        3, 0,  no,  no,  0, 0    ; X7 


;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 4,    Feu,
Barracks,                  6, 1,    War,
Granary,                   6, 0,    Pot,
Shrine,                    6, 1,    Cer,
MarketPlace,               8, 1,    Cur,
Monastery,                 8, 1,    Bro,
Governor's Palace,         8, 1,    Feu,
City Walls,               12, 1,    Mas,
Aqueduct,                 12, 2,    Cor,
Merchant Guild,           12, 3,    Tra,
Temple,                   12, 3,    MT, 
Library,                  12, 3,    Lit,
Public Baths,             16, 4,    San,
Mosque,                   12, 3,    Cmn,
Artisan Quarter,          16, 3,    Mys,
Manufacturing Plant,      32, 6,    no, 
SDI Defense,              20, 4,    no, 
Sewer System,             20, 4,    San,
Power Plant,              16, 4,    no, 
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Merchant Quarter,         16, 4,    Sup,
Food Supply Minister,     12, 2,    CoL,
Intensive Irrigation,     10, 4,    Rfg,
Caravanserai,             20, 4,    Too,
Research Lab,             16, 3,    no, 
SAM Missile Battery,      10, 2,    no, 
Coastal Fortress,         10, 1,    Plu,
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    Sea,
Trade Port,               16, 4,    Sup,
Airport,                  16, 3,    no, 
Police Station,            6, 2,    no, 
Shipyards,                10, 3,    Nav,
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Monetary Taxation),      60, 0,    Gen,
Gangetic Vale,            20, 0,    nil,
Holy Baths,               20, 0,    nil,
Mouth of Gange,           20, 0,    nil,
Spice Trade,              20, 0,    nil,
University of Nalanda,    30, 0,    nil,
Temple of Gangaikonda,    40, 0,    Cmp,
Udaipur Citadel,          50, 0,    Rec,
Jyhad,                    40, 0,    Inv,
Pirates of Indus' Mouth,  30, 0,    nil,
Ibn Battuta's Voyage,     40, 0,    Too,
Qutb Minar,               50, 0,    Ind,
Gitagovinda,              30, 0,    Lit,
Victory over Sri Vijaya,  50, 0,    Nav,
Fertility Festival,       30, 0,    Fli,
Gorakshanatha,            40, 0,    The,
Pilgrimage to Kailasa,    40, 0,    nil,
Ramanuja's Philosophy,    40, 0,    Phi,
Silk Trade,               40, 0,    ToG,
Sultanate of Dehli,       40, 0,    Ind,
Tantric Cults,            40, 0,    nil,
Rajput League,            40, 0,    Rec,
Somnath Temple,           60, 0,    nil,
Khybar Pass,              60, 0,    nil,
Route to Tibet,           60, 0,    nil,
United Nations,           60, 0,    no, 
Apollo Program,           60, 0,    no, 
Garden of Sarnath,        60, 0,    nil,
Khajuraho Temples,        40, 0,    NF, 

; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Gangetic Vale
nil,        ; Holy Baths
nil,        ; Mouth of Gange
Too,        ; Spice Trade
Lit,        ; University of Nalanda
nil,        ; Temple of Gangaikonda
no,         ; Udaipur Citadel
Ind,        ; Jyhad
Plu,        ; Pirates of Indus' Mouth
nil,        ; Ibn Battuta's Voyage
nil,        ; Qutb Minar
nil,        ; Gitagovinda
nil,        ; Victory over Sri Vijaya
nil,        ; Fertility Festival
War,        ; Gorakshanatha
nil,        ; Pilgrimage to Kailasa
nil,        ; Ramanuja's Philosophy
nil,        ; Silk Trade
nil,        ; Sultanate of Dehli
Cmn,        ; Tantric Cults
nil,        ; Rajput League
Cmn,        ; Somnath Temple
War,        ; Khybar Pass
PT,         ; Route to Tibet
nil,        ; United Nations
nil,        ; Apollo Program
MT,         ; Garden of Sarnath
nil,        ; Khajuraho Temples


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fascism (Stormtroopers)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     nil, 0,  1.,0,  0a,1d,  2h,1f,  6,0,  5, nil, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f, 10,0,  5, Eng, 000000000000010
Tibetans,     nil, 0,  1.,9,  6a,3d,  3h,2f,  6,0,  1, X2,  000000000000010
Footmen,      U1,  0,  1.,0,  4a,2d,  3h,1f,  3,0,  1, nil, 000010000000010
Rajput Archers,U3,  0,  1.,0,  7a,2d,  3h,1f,  6,0,  0, War, 000000000000000
Rajput Warrior,U3,  0,  1.,0,  6a,3d,  3h,2f,  6,0,  0, War, 000000000000000
Hindu Pikemen,U2,  0,  1.,0,  5a,3d,  3h,1f,  3,0,  1, War, 000010000000000
Muslim Pikemen,U1,  0,  1.,0,  5a,3d,  3h,1f,  3,0,  1, Inv, 000010000000000
Peasants,     nil, 0,  1.,0,  6a,4d,  3h,1f,  5,0,  1, X2,  000100000000010
Rebels,       nil, 0,  1.,0,  6a,4d,  3h,1f,  5,0,  1, X2,  000001000000010
Muslim Archers,U1,  0,  1.,0,  7a,2d,  3h,1f,  6,0,  0, Inv, 000000000000010
Muslim Warrior,U1,  0,  1.,0,  6a,3d,  3h,2f,  6,0,  0, Inv, 000000000000010
Marines,      nil, 0,  1.,0,  6a,3d,  3h,2f,  8,0,  0, Plu, 000000000000100
Indian Warrior,X1,  0,  1.,0,  6a,3d,  3h,2f,  6,0,  0, War, 000000000000000
Indian Archers,X1,  0,  1.,0,  7a,2d,  3h,1f,  6,0,  0, War, 000000000000000
Turk Horsemen,U1,  0,  4.,0,  8a,2d,  3h,2f,  8,0,  0, Hor, 000000000000010
Indian Cavalry,X1,  0,  3.,0,  6a,3d,  3h,2f, 10,0,  0, Hor, 000000000000000
Elephant,     nil, 0,  2.,0,  5a,3d,  4h,3f, 12,0,  0, Eco, 000010000000000
Rajput Cavalry,U3,  0,  3.,0,  7a,3d,  3h,2f, 10,0,  0, Hor, 000000000000000
Mamluk Cavalry,U1,  0,  3.,0,  7a,3d,  3h,2f,  8,0,  0, Inv, 000000000000010
Pirates,      nil, 0,  2.,0,  5a,2d,  2h,1f,  6,0,  0, X2,  000000000000000
Camel Riders, U1,  0,  2.,0,  5a,3d,  3h,1f,  6,0,  0, Hor, 000001000000010
Armor,        nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, no,  000000000000000
Catapult,     nil, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, no,  000000000000000
Trebuchet,    nil, 0,  1.,0,  8a,1d,  3h,3f, 10,0,  0, SE,  000000000000000
Battering Ram,nil, 0,  1.,0,  6a,2d,  3h,2f,  4,0,  0, Sth, 000000000000000
Mangonel,     nil, 0,  1.,0,  7a,1d,  3h,2f,  7,0,  0, Eng, 000000001000000
Siege Tower,  nil, 0,  1.,1,  7a,3d,  3h,1f,  9,0,  0, SE,  000000000010001
Siege Defense,nil, 0,  0.,2,  0a,4d,  3h,3f,  8,0,  1, Che, 000000000000001
Shan,         nil, 0,  1.,0,  6a,4d,  3h,2f,  6,0,  0, X2,  100000000000001
Shan Elephants,nil, 0,  2.,1,  6a,4d,  4h,2f, 12,0,  0, X2,  000010000000000
Tamil,        nil, 0,  1.,2,  7a,3d,  3h,2f,  6,0,  0, X2,  000000000000000
Merchant Ship,nil, 2,  6.,0,  4a,3d,  4h,2f,  4,2,  4, Sup, 000000000100000
Pirate Ship,  nil, 2,  9.,0,  6a,3d,  3h,2f,  6,3,  2, X2,  000000000000000
War Ship,     nil, 2,  6.,0,  6a,4d,  4h,3f,  8,2,  2, Nav, 000000000100000
War Galleon,  nil, 2,  6.,0,  7a,5d,  4h,4f, 12,3,  2, Plu, 000000000100000
Sail,         nil, 2,  8.,0,  3a,3d,  3h,1f,  6,2,  4, NP,  000000000000000
Galley,       Sup, 2,  5.,0,  4a,2d,  4h,1f,  4,1,  4, Sea, 000000000100000
Maharaja,     nil, 0,  3.,0,  8a,4d,  4h,3f, 99,0,  1, X2,  000000000000001
Maharajadhiraj,nil, 0,  2.,0,  7a,5d,  4h,3f, 99,0,  1, X2,  000000000000001
Battleship,   nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, no,  000000000000001
Submarine,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, no,  000000000001001
Carrier,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, no,  000000010000001
Traveler,     nil, 0,  2.,0,  0a,0d,  2h,1f,  4,8,  0, Uni, 000000000000011
Cruise Msl.,  nil, 1, 12.,1, 20a,0d,  1h,3f,  6,0,  0, no,  001000000000000
Nuclear Msl., nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, no,  001000000000000
Diplomat,     nil, 0,  2.,0,  0a,0d,  1h,1f,  6,0,  6, Csc, 000000000000011
Impassable,   nil, 1,  0.,2,  0a,50d, 9h,3f, 99,0,  1, X2,  000000000000011
Caravan,      nil, 0,  2.,0,  0a,3d,  3h,1f,  5,0,  7, Tra, 000000000000010
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, no,  000000000000010
Thugs,        nil, 0,  2.,0, 12a,0d,  2h,4f, 99,0,  0, X2,  101001001000110
Mahmud Ghazni,nil, 0,  4.,5, 10a,4d,  3h,3f, 99,0,  0, X2,  000000000000011
Muhammad Ghor,nil, 0,  3.,1,  8a,5d,  3h,3f, 99,0,  0, X2,  000000000000011
Prithviraj III,nil, 0,  3.,0,  8a,5d,  3h,3f, 99,0,  0, X2,  000000000000011
Maharaja.,    nil, 0,  0.,0,  1a,5d,  3h,3f, 99,0,  1, X2,  000000000000001
Temple,       nil, 0,  0.,0,  0a,2d,  3h,1f, 99,0,  1, X2,  000000000000000
Fortress,     nil, 0,  0.,0,  0a,5d,  3h,3f, 99,0,  1, X2,  000000000000001
Unit 58,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 59,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 60,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 61,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 62,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,0,0,   yes, 1,10, 5,   no,  1, 5,  3,  Tun,   ; Drt
Plains,     1,2,  2,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Fertile,    1,2,  3,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  2,2,0,   no,  0, 5, 5,   no,  0, 5,  0,  Pln,   ; For
Hills,      2,4,  2,0,0,   yes, 1,10, 1,   yes, 2,10,  0,  Pln,   ; Hil
Mountains,  3,6,  1,2,0,   no,  1,10, 0,   yes, 2,10,  2,  Hil,   ; Mou
Grassland,  1,2,  1,1,0,   yes, 1, 5, 1,   no,  0, 0,  0,  Pln,   ; Tun
Salt Desert,2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  2,  Drt,   ; Gla
Mangroves,  2,3,  2,0,0,   no,  0,15, 6,   no,  0,15,  0,  Grs,   ; Swa
Jungle,     2,3,  2,1,0,   no,  0,15, 6,   no,  0,15,  0,  Grs,   ; Jun
Ocean,      1,2,  2,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,3,  4,1,2,
Bullocks,   1,2,  3,2,0,
Grassland,  1,2,  2,1,0,
Deer,       2,3,  4,2,0,
Copper,     2,4,  2,4,0,
Gold,       3,6,  1,1,6,
Wild Asses, 1,2,  2,3,0,
Antelopes,  2,2,  2,2,0,
Peat,       2,3,  2,4,0,
Elephants,  2,3,  2,4,0,
Fish,       1,2,  4,0,2,
Camels,     1,2,  1,3,2,
Wheat,      1,2,  4,1,0,
Grassland,  1,2,  2,1,0,
Honey,      2,3,  3,2,1,
Wine,       2,4,  3,0,4,
Iron,       3,6,  1,5,0,
Wild Horses,1,2,  2,4,2,
Oasis,      2,2,  2,2,3,
Spice,      2,3,  4,0,4,
Hides,      2,3,  2,1,4,
Whales,     1,2,  3,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       Maharaja,    Maharani
Sultanism,      Sultan,      Sultana
Fascism,        General,     General
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Indrapati,    Laksmidevi,          0, 1, 1, Tomara,      Tomara,      1, -1,  0,
Jalal al-Din, Scheherazade,        0, 2, 3, Khwarezmians,Khwarezmian, 1,  1, -1,
Sivapati,     Durgadevi,           0, 3, 0, Pandya,      Pandya,     -1, -1,  1,
Govindacandra,Srikajcana,          0, 4, 0, Candra,      Candra,      0, -1,  0,
Krsnadeva,    Parvatigita,         0, 5, 0, Nepali,      Nepali,     -1, -1,  0,
Kumarapala,   Bhaktirani,          0, 6, 1, Caulukya,    Caulukya,    1,  0,  0,
Ganapati,     Bhodidevi,           0, 7, 2, Kakatiya,    Kakatiya,   -1,  1,  0,
Muhammad of Ghor,Fatmah,              0, 1, 3, Ghaznavids,  Ghaznavid,   1,  1, -1,
Prithviraj III,Sanyogita,           0, 2, 0, Cahamana,    Cahamana,    1,  0, -1,
Rajaraja,     Ranirani,            0, 3, 0, Cola,        Cola,       -1,  0,  0,
Mahipala I,   Bhagyadevi,          0, 4, 0, Pala,        Pala,        0,  0,  1,
Vidyadhara,   Radhadevi,           0, 5, 0, Candella,    Candella,    0,  0,  1,
Laksmikarma,  Yauvanashri,         0, 6, 0, Kalacuri,    Kalacuri,    0,  0,  0,
Taila II,     Sitadevi,            0, 7, 0, Calukya,     Calukya,     0,  1,  0,
Kutub ud-Din, Yasmina,             0, 1, 3, Slaves,      Slave,       1,  1,  1,
Govindacandra,Sanyogita,           0, 2, 2, Gahadavala,  Gahadavala,  1, -1, -1,
Visnuvardhana,Sarasvatidevi,       0, 3, 2, Hoysala,     Hoysala,     0,  0,  0,
Nayapaladeva, Bhagyadevi,          0, 4, 0, Kamboja,     Kamboja,     0, -1,  0,
Simhana,      Sitagita,            0, 5, 0, Yadava,      Yadava,      0,  1,  0,
Mahasivagupta,Karmadevi,           0, 6, 1, Oriya,       Oriya,      -1, -1, -1,
Bhoja,        Padmini,             0, 7, 0, Paramara,    Paramara,    0, -1,  0,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Cotton,
Sugar,
Carpets,
Salt,
Textiles,
Copper,
Tea,
Wine,
Silk,
Silver,
Pepper,
Gems,
Cinnamon,
Opium,
Incense,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      A
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













